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Content of the article: 'Civic Idea for lithoids: Lithoid supremacist.'
So i was playing a spiritualist lithoid for a while now (which my first non-genocidal lithoid play btw) and i realised that lithoids rocks. Their habitability boost easily balances the slow pop growth and being able to ignore food completely is awesome.
But here is that I am a xenophile guy myself. I want some Xenos for multiculturalism, i want some Xenos with different habitability and traits. I want to go for xeno-compatibility and want my pops to have some rocky sex.
But that is where the problem begins. If i go for xenophile they love all aliens including problematic and weak organic ones. If i go for xenophobe this time they hate everyone including our lithoid brothers too.
Here is where my idea kicks in. What if my people liked other lithoids and disliked biological ones? You heard that right, a Lithoid supremacist. A civic that makes my empire xenophile for lithoid species while xenophobe for biological species.
Here is how it works, note that I am not actually god at creating balanced ideas so any criticism or idea is welcome,
The empire has to be a non-fanatic xenophobe. Like i explained it works no different from a regular xenophobe mostly, but has an increased opinion towards other fellow lithoids and the empires main species are welcoming to other lithoids (cool with equal rights, living in same planets etc). The empire has a modified xenophobe faction like pacifist xenophobes who demands multiculturalism and equality with other lithoids but a regular xenophobe faction with other species types.
As for gameplay-wise i think it is only usable when you want multiple species in your empire but want to ignore food. This is more of a roleplay civic which i think can work with other species types as well like plantoid supremacist, humanoid supremacist (which would make an awesome galactic empire rp) but like i said it makes the most sense with lithoids as for gameplay.
If you have any suggestions it is welcome!
Source: reddit.com
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Intro:
Having played most of the unique civics at this point, I notice that Hive Minds have notably less options than Machines and normal Organics. In order to rectify this, I'd like to propose a new unique civic called Harmonious Collective.
Goals:
- A 'cultural victory' type hive mind to contrast the 'total war' Devouring Swarm Civic.
- Meaningfully unique gameplay, especially insofar as it can subvert normal hive mind play patterns.
- A thematically appropriate and believable civic, with technologies that contribute to the overall flavor of the empire.
- Maintain some level of balance overall, though all numbers are very much guesses rather than research.
Harmonious Collective:
Under shining oceans and among verdant forests, we woke, and perceived around us the heartbeat of the universe. All that is and was streched before us, and we knew our place among a glorious, vibrant whole.
The primary idea behind the Harmonious Collective is to flip the normal Hive Mind centers of strength. It is exceptionally weak early game due to limited growth, but makes up for it by allowing immigration, and finally becomes strong lategame through a combination of terraforming and happiness/stability.
BONUSES:
+ 10 Stability
+ 15 Admin Cap
+ 25% Immigration Pull (25% Higher than normal empires)
+ 25 Opinion Modifier: Harmonious Collective
+ All immigrant pops live under 'Utopian Harmony' living standards.
+ Cassus Belli: 'Remake Abomination': Enemy empire has a Machine, Hive, or Ecumenopolis world.
PENALTIES:
+ No wars of aggression, Refugees always welcome
– 15% Growth Speed Penalty (compared to normal empires, not compared to normal gestalt)
– Cannot build hive worlds
+ 15% Food Consumption Penalty 432 hz generator.
+ 25% Cost of Colony Ships Penalty
+ 25% Colony Build Time Penalty
+ 20% War Weariness Penalty
The Collective is careful and respectful, each growth must be made in harmony with the surrounding world.
UNIQUE TRAITS, CIVICS, TECHS, PERKS:
+ Unique Trait : Mutualistic Symbiosis: Pops gain the trait 'Symbiotic', which decreases their productivity by 10%. Empire productivity increases by 10%.
The Collective is uniquely able to help other species flourish; immigrants invariably find themselves in peak condition.
+ Unique Civic: Harmonious Directive: Admin jobs (Harmonizers) also generate + 5 stability.
Harmonizers in the Collective are focused on the well-being and happiness of its residents.
+ Unique Technology: Captivating Vistas: + 25% Immigration Pull, +5% Happiness.
The exceptional natural beauty of Collective worlds is known throughout the galaxy.
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+ Unique Technology: Delightful Flora and Fauna: + 25% Immigration Pull, +5% Happiness.
Collective worlds have the tastiest crops, and the friendliest animals.
+ Ascension Perk: Ecological Harmony: Habitability on colonized worlds increases 2% every year.
The Collective acts as a guiding hand in any ecosystem it inhabits.
+ Ascension Perk: Paradise Found (Replaces Hive Worlds): Worlds with 100% habitability are automatically terraformed into Gaia Worlds at 1/2 speed.
The Collective is now adept at perfecting entire ecological webs, creating ideal conditions on any world it inhabits.
+ Special Project: Paradise Shared: (Lose 15 pops for the duration, Lose 5000 energy), (Gain + 4 influence and + 4 Unity for the duration), (End result: Terraform another empire's capital into a gaia world, +100 opinion modifier: Paradise on Stellaris Best Civics 2.7
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